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Watts is accidentally captured by Electro, who offers to free her if Spider-Man gives him Zeus' tear. Watts and Electro, he battles Electro and, in the battle, Dr. Following a rooftop chase, he arrives at the lab and learns of the device's power source, only to be caught in another battle against Sandman.ĭefeating Sandman by flushing him down the sewer grate with water, he sees a news report about the power source - a sapphire named Zeus' Tear - being on display in the museum, and promptly heads there. The defeated Lizard reverts to his human form and explains that Electro's goal was to steal the "Bio-Nexus" device, before instructing Spider-Man to go to Dr. Spider-Man decides to head for BioTech itself, where he ultimately faces Lizard. When Spider-Man defeats him, it becomes apparent that Sandman has escaped with Watts. Meanwhile, the Science and Industry ball is stormed by Hammerhead who has come to take Dr. Successfully freeing the pilot before the plane crashes, he follows the helicopter's tracer to a train yard, where he battles Sandman and boards a fleeing train. At the airfield, Spider-Man observes an unconscious pilot's plane being started up, and plants another tracer on a helicopter used by the attackers.
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After a battle with Shocker, he heads for the airfield, but is interrupted by a bomb scare on the way.
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The tracer leads him to a warehouse, where he interrogates a thug who tells him where to go next. Game bosses included Hammerhead, Lizard, Sandman, Shocker and the exclusive charged-up Hyper-Electro.Īfter a brief lesson from Beast, Spider-Man interrupts a robbery at BioTech, planting a tracer on the leader's bike. This game follows Spider-man as he attempts to stop his old enemy Electro from obtaining a source of power called the Bio-Nexus Device. Spider-Man 2: Enter Electro is the second PlayStation game to feature Spider-Man, and also serves as the sequel to the 2000 video game Spider-Man.